Proto Badger (
protoshepherd) wrote in
crybadger2015-04-17 11:56 am
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GAME 2 - DAY 1
[ You stir awake on the cold floor, and find yourself in a REALLY CROWDED dressing room with some other people. They may be strangers, they may be people you know, but then you wonder, where are you?
Then it hits you. The last thing that happened before waking up was that you found a message in a bottle. You read the note, blinked once, and someone behind you hit you in the head. You fell to the floor, but that was it. That was all you remember. You must have passed out, and now you're here. Wherever here is.
The room is what it is. It seems to have been a murder scene. Who was murdered, no one knows. Try not to destroy the crime scene, would you? There's only a couple of drops of blood by the outline - and that's a really huge outline, the guy must be at least 6 feet tall. A tile from the floor is missing. Well, whatever. Is that really important? (No, it's not! Not at the moment, anyway…) What may be of importance (?!?!?!?!) is the note written in lipstick on the mirror. It reads: MAKE FRIENDS.
If you exit the dressing room, you'll find yourself in a hallway. There's another room next to the one you came from, but it's locked. There's some noise coming from inside, though… If you put your ear to the door, you may hear a possibly familiar song. But you might even check that out later, because right on the wall in front of you hang twelve square mirrors - about twelve inches in length, and eight in width. Each mirror will reflect only one specific person, no matter how many people are standing in front of it. (Eg. if Person A stands in front of Mirror A, he'll see himself. If he stands in front of Mirror B, he won't see any reflection at all.)
Upon looking at your mirror, you'll find someone behind you. Before you could even react, you hear the words "find wolves, keep secrets" whispered in your ear like an itchy and spine tingling thing. If you look back, the beautiful creature is gone. Its reflection is gone, too.
And when the badger disappears, you'll feel something heavy in your pocket. Pull it out, and you get a Nokia 3210. It's a pretty bulky and heavy device, but hey. It's a cellphone. Although… there are only four features to the phone: Rules, Vote, Calculator, and Snake.
If you check out the vote feature, you'll find a list of names. It seems you can only choose just one pair of names. Once someone votes on it, the bar right below their name grows longer, and you can see how many people voted on it. Everyone should know who their partner is from this list alone.
Welcome to (one part of) the Sunshine Coliseum! The broom closet is locked, and so is the room with the red light. Don't go there, Roxanne. If you head to the stage, you can play with the instruments. Feel free to chill out in the audience area. The chairs are very comfortable to sit on. There isn't much to do, but one should be crafty enough to find means of entertainment. This is game, after all.
Lastly, YOU HAVE NO MONEY TO BUY ANYTHING IN THE VENDING MACHINE. (It has soda and potato chips, by the way. Please don't steal anything...! Or you can. You know. Whatever. It's not like there are cops around!) ]
(SUSPICION POLL)
---
CLUE
* only one member of each team may vote, so please coordinate with your partners!
Schedule:
[ 00 EST 18 April: Clue/Activity!!
00 EST 19 April: Suspicion poll comes to an end and Ousting poll gets put up.
00 EST 20 April: Ousting poll draws to a close. A new day begins, with two teams out of the game. ]
For any team posts or if your character(s) will be talking to another team in private, please remember to filter the post and add
protoshepherd to it! Characters will have whatever they had on them, or if they have any pets, then they can have those, too.
Regarding pets/items: SURE GO AHEAD AND HAVE YOUR CHARACTER BRING THEM. If it's a magical item, then it will NOT work.
Hurting other characters is fine, but please ping @sytry on plurk if and when your character tries to kill somebody, or beat them up senseless. There will be an IC punishment for something like this, and they also can't kill anybody, so!!!
Then it hits you. The last thing that happened before waking up was that you found a message in a bottle. You read the note, blinked once, and someone behind you hit you in the head. You fell to the floor, but that was it. That was all you remember. You must have passed out, and now you're here. Wherever here is.
The room is what it is. It seems to have been a murder scene. Who was murdered, no one knows. Try not to destroy the crime scene, would you? There's only a couple of drops of blood by the outline - and that's a really huge outline, the guy must be at least 6 feet tall. A tile from the floor is missing. Well, whatever. Is that really important? (No, it's not! Not at the moment, anyway…) What may be of importance (?!?!?!?!) is the note written in lipstick on the mirror. It reads: MAKE FRIENDS.
If you exit the dressing room, you'll find yourself in a hallway. There's another room next to the one you came from, but it's locked. There's some noise coming from inside, though… If you put your ear to the door, you may hear a possibly familiar song. But you might even check that out later, because right on the wall in front of you hang twelve square mirrors - about twelve inches in length, and eight in width. Each mirror will reflect only one specific person, no matter how many people are standing in front of it. (Eg. if Person A stands in front of Mirror A, he'll see himself. If he stands in front of Mirror B, he won't see any reflection at all.)
Upon looking at your mirror, you'll find someone behind you. Before you could even react, you hear the words "find wolves, keep secrets" whispered in your ear like an itchy and spine tingling thing. If you look back, the beautiful creature is gone. Its reflection is gone, too.
And when the badger disappears, you'll feel something heavy in your pocket. Pull it out, and you get a Nokia 3210. It's a pretty bulky and heavy device, but hey. It's a cellphone. Although… there are only four features to the phone: Rules, Vote, Calculator, and Snake.
If you check out the vote feature, you'll find a list of names. It seems you can only choose just one pair of names. Once someone votes on it, the bar right below their name grows longer, and you can see how many people voted on it. Everyone should know who their partner is from this list alone.
Welcome to (one part of) the Sunshine Coliseum! The broom closet is locked, and so is the room with the red light. Don't go there, Roxanne. If you head to the stage, you can play with the instruments. Feel free to chill out in the audience area. The chairs are very comfortable to sit on. There isn't much to do, but one should be crafty enough to find means of entertainment. This is game, after all.
Lastly, YOU HAVE NO MONEY TO BUY ANYTHING IN THE VENDING MACHINE. (It has soda and potato chips, by the way. Please don't steal anything...! Or you can. You know. Whatever. It's not like there are cops around!) ]
(SUSPICION POLL)
---
CLUE
* only one member of each team may vote, so please coordinate with your partners!
Schedule:
[ 00 EST 18 April: Clue/Activity!!
00 EST 19 April: Suspicion poll comes to an end and Ousting poll gets put up.
00 EST 20 April: Ousting poll draws to a close. A new day begins, with two teams out of the game. ]
For any team posts or if your character(s) will be talking to another team in private, please remember to filter the post and add
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Regarding pets/items: SURE GO AHEAD AND HAVE YOUR CHARACTER BRING THEM. If it's a magical item, then it will NOT work.
Hurting other characters is fine, but please ping @sytry on plurk if and when your character tries to kill somebody, or beat them up senseless. There will be an IC punishment for something like this, and they also can't kill anybody, so!!!
no subject
Just trying to understand the situation. [The words are rather blunt, but Bruce isn't in the mood to beat around the bush.] It's--there's still so much we're left in the dark about.
[Like why and even how. Bruce would feel better if he had answers to those questions.]
1/2
Let's take some time to reassure our partner, Zach. It might be especially important, if we ARE dealing with who we think we're dealing with.
no subject
That's true. But we can't understand a situation if we don't look into it. First we investigate - then we can put clues together.
no subject
...that wouldn't be good if he did. Bruce very much prefers his anonymity.]
--yes, I suppose. [Forgive him, York, part of the reason why Bruce is here is because he got a bit spooked out earlier. Mirrors and badgers and all that.] Getting some proper facts would be a good first step in figuring all of this out.
no subject
no subject
[Meanwhile Bruce is... the guy on the run. Or was, anyway.]
no subject
no subject
Either way, you still have more experience in investigating than I do, so-- [He makes some sort of gesture here with his hand.] Feel free to take the lead.
no subject
You're worried about our predicament, right?
I wonder... if we keep playing along, will we learn more about what's going on? I don't have a good enough read on the kidnapper to tell yet.
no subject
[Its a statement of a fact more than anything. Not that Bruce minds too horribly, but. Well. It is kind of a bad thing still.]
I'm not sure if its a good idea to play along, though. Considering the rules given to us... I'm a bit worried about the last one.
['A sheep will get taken out by the wolves at the end of each day. Don't get caught!' Mostly its the 'taken out' part that worries him. Doesn't seem like it'll end well.]
no subject
[York pulls out a cigarette.] And I'd say there's reasons to be worried. But what happens if we don't play along?
no subject
So what do you suggest? That we play along until we know better what's going on?
[Bruce doesn't like it, but he can understand where it's coming from.]
no subject
no subject
He glances back at York and nods.]
We go along with this for now?
[It's not pleasant, but if its necessary, Bruce is fine. He's had to do a lot of necessary unpleasant things to get to where he is now.]
no subject
no subject
He nods.]
Alright then.
[He'll defer to the FBI's experience here.]