Proto Badger (
protoshepherd) wrote in
crybadger2015-04-17 11:56 am
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GAME 2 - DAY 1
[ You stir awake on the cold floor, and find yourself in a REALLY CROWDED dressing room with some other people. They may be strangers, they may be people you know, but then you wonder, where are you?
Then it hits you. The last thing that happened before waking up was that you found a message in a bottle. You read the note, blinked once, and someone behind you hit you in the head. You fell to the floor, but that was it. That was all you remember. You must have passed out, and now you're here. Wherever here is.
The room is what it is. It seems to have been a murder scene. Who was murdered, no one knows. Try not to destroy the crime scene, would you? There's only a couple of drops of blood by the outline - and that's a really huge outline, the guy must be at least 6 feet tall. A tile from the floor is missing. Well, whatever. Is that really important? (No, it's not! Not at the moment, anyway…) What may be of importance (?!?!?!?!) is the note written in lipstick on the mirror. It reads: MAKE FRIENDS.
If you exit the dressing room, you'll find yourself in a hallway. There's another room next to the one you came from, but it's locked. There's some noise coming from inside, though… If you put your ear to the door, you may hear a possibly familiar song. But you might even check that out later, because right on the wall in front of you hang twelve square mirrors - about twelve inches in length, and eight in width. Each mirror will reflect only one specific person, no matter how many people are standing in front of it. (Eg. if Person A stands in front of Mirror A, he'll see himself. If he stands in front of Mirror B, he won't see any reflection at all.)
Upon looking at your mirror, you'll find someone behind you. Before you could even react, you hear the words "find wolves, keep secrets" whispered in your ear like an itchy and spine tingling thing. If you look back, the beautiful creature is gone. Its reflection is gone, too.
And when the badger disappears, you'll feel something heavy in your pocket. Pull it out, and you get a Nokia 3210. It's a pretty bulky and heavy device, but hey. It's a cellphone. Although… there are only four features to the phone: Rules, Vote, Calculator, and Snake.
If you check out the vote feature, you'll find a list of names. It seems you can only choose just one pair of names. Once someone votes on it, the bar right below their name grows longer, and you can see how many people voted on it. Everyone should know who their partner is from this list alone.
Welcome to (one part of) the Sunshine Coliseum! The broom closet is locked, and so is the room with the red light. Don't go there, Roxanne. If you head to the stage, you can play with the instruments. Feel free to chill out in the audience area. The chairs are very comfortable to sit on. There isn't much to do, but one should be crafty enough to find means of entertainment. This is game, after all.
Lastly, YOU HAVE NO MONEY TO BUY ANYTHING IN THE VENDING MACHINE. (It has soda and potato chips, by the way. Please don't steal anything...! Or you can. You know. Whatever. It's not like there are cops around!) ]
(SUSPICION POLL)
---
CLUE
* only one member of each team may vote, so please coordinate with your partners!
Schedule:
[ 00 EST 18 April: Clue/Activity!!
00 EST 19 April: Suspicion poll comes to an end and Ousting poll gets put up.
00 EST 20 April: Ousting poll draws to a close. A new day begins, with two teams out of the game. ]
For any team posts or if your character(s) will be talking to another team in private, please remember to filter the post and add
protoshepherd to it! Characters will have whatever they had on them, or if they have any pets, then they can have those, too.
Regarding pets/items: SURE GO AHEAD AND HAVE YOUR CHARACTER BRING THEM. If it's a magical item, then it will NOT work.
Hurting other characters is fine, but please ping @sytry on plurk if and when your character tries to kill somebody, or beat them up senseless. There will be an IC punishment for something like this, and they also can't kill anybody, so!!!
Then it hits you. The last thing that happened before waking up was that you found a message in a bottle. You read the note, blinked once, and someone behind you hit you in the head. You fell to the floor, but that was it. That was all you remember. You must have passed out, and now you're here. Wherever here is.
The room is what it is. It seems to have been a murder scene. Who was murdered, no one knows. Try not to destroy the crime scene, would you? There's only a couple of drops of blood by the outline - and that's a really huge outline, the guy must be at least 6 feet tall. A tile from the floor is missing. Well, whatever. Is that really important? (No, it's not! Not at the moment, anyway…) What may be of importance (?!?!?!?!) is the note written in lipstick on the mirror. It reads: MAKE FRIENDS.
If you exit the dressing room, you'll find yourself in a hallway. There's another room next to the one you came from, but it's locked. There's some noise coming from inside, though… If you put your ear to the door, you may hear a possibly familiar song. But you might even check that out later, because right on the wall in front of you hang twelve square mirrors - about twelve inches in length, and eight in width. Each mirror will reflect only one specific person, no matter how many people are standing in front of it. (Eg. if Person A stands in front of Mirror A, he'll see himself. If he stands in front of Mirror B, he won't see any reflection at all.)
Upon looking at your mirror, you'll find someone behind you. Before you could even react, you hear the words "find wolves, keep secrets" whispered in your ear like an itchy and spine tingling thing. If you look back, the beautiful creature is gone. Its reflection is gone, too.
And when the badger disappears, you'll feel something heavy in your pocket. Pull it out, and you get a Nokia 3210. It's a pretty bulky and heavy device, but hey. It's a cellphone. Although… there are only four features to the phone: Rules, Vote, Calculator, and Snake.
If you check out the vote feature, you'll find a list of names. It seems you can only choose just one pair of names. Once someone votes on it, the bar right below their name grows longer, and you can see how many people voted on it. Everyone should know who their partner is from this list alone.
Welcome to (one part of) the Sunshine Coliseum! The broom closet is locked, and so is the room with the red light. Don't go there, Roxanne. If you head to the stage, you can play with the instruments. Feel free to chill out in the audience area. The chairs are very comfortable to sit on. There isn't much to do, but one should be crafty enough to find means of entertainment. This is game, after all.
Lastly, YOU HAVE NO MONEY TO BUY ANYTHING IN THE VENDING MACHINE. (It has soda and potato chips, by the way. Please don't steal anything...! Or you can. You know. Whatever. It's not like there are cops around!) ]
(SUSPICION POLL)
---
CLUE
* only one member of each team may vote, so please coordinate with your partners!
Schedule:
[ 00 EST 18 April: Clue/Activity!!
00 EST 19 April: Suspicion poll comes to an end and Ousting poll gets put up.
00 EST 20 April: Ousting poll draws to a close. A new day begins, with two teams out of the game. ]
For any team posts or if your character(s) will be talking to another team in private, please remember to filter the post and add
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Regarding pets/items: SURE GO AHEAD AND HAVE YOUR CHARACTER BRING THEM. If it's a magical item, then it will NOT work.
Hurting other characters is fine, but please ping @sytry on plurk if and when your character tries to kill somebody, or beat them up senseless. There will be an IC punishment for something like this, and they also can't kill anybody, so!!!
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[Let's be real, this could be in response to just about anything. It is, in fact, Jesse Pinkman's response to just about everything he sees upon awakening, from the chalk outline on the floor to the freaking horse in the room.
He pokes around a little bit, wide-eyed and twitchy, cursing up a storm when the creepy badger appears behind him in the mirror. At some point, the drums might get drummed on, the vending machine might get rocked, and many games of Snake might get played... but for now, once he thinks he's gotten the basic idea of the place, he just has one question to settle. He asks it of the group at large:]
Uh-- did we all just get kidnapped to some psycho murder summer camp, or what?
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[ Doom scoffs. It's one thing to remain pleasant during times like these, it's another to crack jokes. ]
Hardly an attractive moniker to apply to a kidnapping situation.
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Looks more like a concert hall.
[and, glowering at the horse--]
But it smells like a damn barn.
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Standing up, she takes a few glances around, wondering if she could possibly hear anybody before calling out.
It's not the first time she's been kidnapped, but she can always try to see if she can't at least call out for help. Or attempt to, anyway. ]
Does anybody else know where we are-? [ She's wandering around aimlessly for the time being, hoping that maybe she'd run into a familiar face. This place is already creepy by normal standards; the metallic smell of blood in the air, the sound of loud rock music (was that English?), the creepy badger that suddenly appeared in the mirror that had made her jolt in surprise.
And then there were the rules. The police were in on this? Los Angeles? She could have sworn that she was in Japan, still. Strange. This has to be some sort of sick joke. Then again. . . there was a company that was trying to work on altering people's mindsets using virtual reality devices.
If she looks a bit uncomfortable, that's because she is. Though she definitely is giving the rules that are typed out in the cell phone in her pocket a good long look, staring at it intensely, studying it. ]
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[Because that involved way too much thinking.
Still, he tugged on his cloak a bit, as if making sure he was real. Which, he absolutely was, but it was better to question the easy to question things first. He had to start from somewhere and it seemed good enough to him.
Once that was over, he gave a shrug. No, he obviously had no idea.]
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he gives her a soft smile and begins speaking gently. ] Sure I do, baby. We must be in heaven, or else you wouldn't be here.
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But despite his experience, Bruce has to admit that this is an entirely new thing for him. Waking up in unknown places isn't something he's unfamiliar with, but what is getting his attention is the... body right on top of him. Not on him, at least, because that wouldn't end well, but if only because it's standing up on all four of its legs.
Bruce blinks once, and then twice, taking a moment to process the situation he's in. And then very, very slowly--he tries to delicately extract himself out from underneath the... animal he woke up under. Well, horse, if he has to be specific. At least he's pretty certain it's a horse.]
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Do you need help getting up? [ There's definitely concern in her tone. Hopefully the horse doesn't do something weird to him... ]
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He also either hasn't seen the body outline yet, or he has and is not concerned with it. Because as soon as he wakes up, he comes face-to-face with that giant TV, and he has no idea what the hell it even is.]
...This isn't a very good mirror.
[Still, being Luca, he takes a moment to fix his hair in his reflection on the tv screen. Only then does he really turn his attention to the others in the room, all of whom are unfamiliar to him.]
I suppose nobody else knows what is going on here, hmm?
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Wow, you're right. Whoever thought of making a mirror this dark needs to rethink their idea.
[ It beats panicking, right? It's only natural for Hans to strike up conversation with the person who looks the least... well, weird, as far as he's concerned. ]
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There's little to note about his surroundings outside the fact that he hobbles out of there as quickly as possible. After working in Toontown with the likes of Bugs Bunny and Droopy Dog, one tends to be desensitized by these sort of things. The crime scene, looking into the mirror, even the horse - it's all mundane to him. Upon reading the rules, however, he truly grows worried. As dignified as Doom carries himself, this is the first time where he feels that he doesn't have control of the situation. The LAPD was involved? Was this all a setup? Had he been kidnapped as retribution for his own crimes?
No, that couldn't be it. That note was a bluff of some sort. It had to be. He'll maintain the facade of stoicism for now. It's convenient for him, especially if others lurked about this realm.
So, Doom roams the place. Eyes peeled and scanning every room for details. The cane held in his right hand doubles as a swordstick - and he keeps it ready at all times. No telling what sort of maniac could be lurking around this anarchy-ridden hellhole. ]
i am so sorry about this tag
He turns to the side, presses two fingers to his temple and begins speaking in a hushed tone:]
Zach, can you believe it? You recognise him, don't you? Yes, of course you do. That was a silly question.
There he is, in the flesh... Judge Doom himself. It brings back memories, doesn't it? The movie came out in 1988, so we were still pretty young. The big reveal scared you so much... I remember it like it was yesterday.
But don't get me wrong. I'm not making fun of you or anything. The plot got pretty dark for what some people regarded as a children's movie. Of course, back then, we had no idea it was based on a novel.
I'm getting the urge to watch it again now. What do you say, Zach? It's something to look forward to once we get out of here. Robert Zemeckis did a great job - so just think about how much more we'll be able to appreciate it now.
[HOPEFULLY DOOM DIDN'T CATCH MUCH OF THAT.]
tags you have to be sorry for are the -best- tags
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Yoooooooooo!
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At first he assumes that must have passed out at a crime scene, and he starts to investigate. That only lasts until he sees the writing on the mirror.
MAKE FRIENDS. Gumshoe looks at it, smiles innocently and nods.]
Make friends? Sounds like a great plan! [He looks around at the various assortment of people in the room.
And he narrows in on the horse, waving to it with a cheery smile.] Hey pal! I choose you!
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For the princess of Ylisse, the latter was the case.]
What sorcery...?
[Nothing looks familiar. The technology, the architecture, none of it is like she's ever seen. The best she can do is watch the others and piece things together from context as the day goes on. At least, that's the decision she comes to upon examination of the surroundings, as it becomes apparent that there is no means of egress.
She's a bit wrapped up in figuring things out, from working out what this strange box in her pouch is (you might find her engrossed in Snake when she does), to how to retrieve what appear to be packaged foodstuffs from the locked cabinet in the hall, as rations will likely be vital. Thankfully, no one was standing behind her when she found the mirrors - her immediate instinct was to draw her sword and swing at the phantom beast behind her - though whether anyone saw this or not is another story.]
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As he wanders around the place, trying to figure out what's going on, he notices--well, medieval is perhaps the best word to use. Not that its his first time, considering the fiasco earlier when he woke up. But its still certainly quite a sight. More so when she's holding a sword out like that.]
...you might want to put that way. [It looks very sharp and very dangerous, not that Bruce knows since swords are kind of outdated. Then again Agent Barton uses a bow and arrow, so who knows really.]
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None of those worries, however, showed up on his face once he realized there were other people in the room. Anyone looking at him once he got his bearings would see a calm, polite smile--the kind you'd see from a kindly librarian as long as you respect the rules.
Of course, he's definitely concerned about how he got himself into this mess, but when did freaking out ever make a situation better?
So instead, after walking around the place once (and pointedly refusing to acknowledge the
elephanthorse in the room) and examining the strange, unnerving mirrors on the wall, he opts to call dibs on the one red one-seater to take a look at the...thing he found in his pocket after seeing his reflection. Might as well try to see what information he can glean from it. If the mastermind took the time to enchant the mirror in a way this object found itself in his pocket, it'd likely be something of importance. ]And just what is this for, I wonder?
[ He resists the urge to try to take it apart to check the insides. Somehow he doubts breaking it would help. ]
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[ALWAYS READY TO HELP, THAT LOCKHART.]
...ah, wait, it's one of those... cell phones, isn't it...?
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Someone please help him, he's making "oohs" and "ahhs" every time one of the buttons makes a number show up on screen. ]
Snake, huh...? I don't see a snake around here, though.
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You tellin' me you don't know what Snake is? What kind of deadbeat planet are you even from, man?
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a horse.
he hasn't seen one of those in a while. anyway, once he gets over the initial surprise, he'll lazily mosey his way out of the room unless someone addresses him. he's kind of a heavy sleeper, so he was probably one of the last people to wake up.
the phone was nothing new to him, and in fact was quite ancient. he plays a few games of snake, looking quite bored, while leaning against the wall next to the dressing room's door before once again heading off (not too far though).
he can next be found staring in the mirror that shows his own reflection, helmet in hand. the free hand? it's smoothing back his pompadour. he's winking at the mirror. in a 'seductive' (an attempt was made) voice, he begins to speak. ]
A whole night of crazy and the 'do is still pomping it's 'dour. Too bad there's no chicks here... What a waste, baby.
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I fail to see how. The horse is more than enough. We haven't room to make a farm of this place.
[That's what he means by chicks, surely.]
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At any rate, he's not going to be tripped up by the shock of it, apart from the initial moments he spares to gawk at the couple dozen people (and horse????) that their kidnappers have managed to stuff into the already cramped dressing room. Fortunately for him, he's always been short and fairly scrawny. Tony ducks and weaves his way through the rest of the people in the room and makes a beeline for what'd caught his eye first: the crime scene.
He takes a knee beside it. Chalk outline, blood. Highly, highly useful for a cibopath like him: if he can peek into the past of this blood, what the victim or even the perpetrator had seen, it'll be one step closer to getting himself and the others out of here. So without missing a beat, Tony draws a finger across the few drops of blood on the floor... and pops it into his mouth.
And absolutely nothing happens.] What the hell? [SO HE TRIES AGAIN, smearing more blood onto his hand and licking it, and still nothing happens.
Tony Chu was born a cibopath; as far back as he can remember, he's been able to see the past of anything he consumes. For a completely blank reading from this blood to occur, when this has never, ever been the case? Something is very wrong.
Tony stands bolt upright and suddenly exclaims:] What the fuck did they do to me?!
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Bruce, who has been sort of... watching what he's been doing for a while, looks somewhat surprised at the sudden shout. He takes a moment to recompose himself after that surprise and... slowly approaches closer.]
What were you trying to do, if you don't mind me asking? [Because licking blood off the floor is not exactly a thing you see everyday, nope.]
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So he leaves the crime scene of sorts and instead investigates the hall for a while. He examines the mirrors from all angles, takes a moment to snap his fingers to the beat of Roxanne, plays around with the curious cellphone and finally attempts to open every single door he encounters. ...Alas. This whole place is locked up tighter than a prison.
A good fifteen minutes will have passed before he returns to the (probably still crowded) dressing room. He comes prancing through the door on his tippy-toes, twirls around with a pirouette, almost kicks someone in the face as he stretches his right leg and finally ends it all with a hip thrust.]
Aaah, yes. The pungent smell of a myyystery waiting to be solved. Nothing like it, baby! [...That pungent smell is probably the horse.] Inspector Cabanela, Special Investigations. How about you all do me a favor and liiine up for questioning? No need to shove, you'll all get your turn.
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Inspector Cabanela.
Special Investigations.
This is not good.]
Questioning about what?
[He has committed so many felonies. And probably whatever is a step above felony. He glances at the chalk outline, eyes widening.]
'Cause I didn't do that, yo. I don't even know why I'm here.
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Francis York Morgan has taken the time to look around the place, meeting every new, unusual sight with little more than a raised eyebrow and side comments to someone who doesn't appear to be there. (The horse seems a bit out of place, doesn't it, Zach?)
Now he returns to the dressing room, and after taking a long, hard look at the body outline, he sighs - it sounds like he's vaguely frustrated - and lights a cigarette.]
There's too much noise - but it's not even the kind we're used to.
But I'm sure there's nothing to worry about, Zach. We can still solve this in time. Let's just talk to people and try to gather our thoughts for now.
Plus, there's someone we should try to find.
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[Jesse happens to be standing nearby, but. You know. He's definitely not a Zach. And he's seen the list of players now, and there aren't any Zachs on that, either. So... what's up with that, weirdo?]
1/2
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hello pardner
howdyyy
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Most people, however, were not Gilderoy Lockhart, so after
internal screamingletting out a light, airy "ha!" as the Badger disappeared, he turned around with a positively luminous smile.]Well, this is all a bit of a pickle we're in, eh, ladies and gentlemen? Or it would be... if I wasn't here, of course!
[...that would at least help him gauge the amount of Muggles in the room, because surely any wizard or witch would recognize him immediately!]
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Now really she should be chatting up her fellow captives (and maybe investigating the horse because its a horse) but between the message scrawled on the mirror and the absolutely fascinating sudden badger appearance in the hall mirror socializing has moved down quite a bit on her to-do list.
So now anyone coming out of the dressing room is going to find someone in white and purple armour stepping from one mirror to the other, absorbed in the lack of reflection and muttering to herself in a voice too muffled to hear clearly under the helmet.]
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Did you find anything interesting about the mirrors? Besides the general lack of reflection, of course.
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CLUE
- Twenty four packs of Reese's peanut butter cups
And
- A folded piece of paper which reads:
Hello!
Thank you for participating in ░▄▒▓▢
For the first three days, clues regarding the identity of the wolves and sheep will be provided. These clues can either be very straight forward, or it may contain puzzles. Three groups of names will be provided, and one of the three is actually a wolf!
Upon solving the clue, players take it upon themselves to ask these three parties their opinions on the game, the other players, etc.
Here is your first clue:
gnig apsdinerfil, koltahy idlgercor
ksnuu ayiua, uai kkhosiair
llyke-870, ieyly egmr
Happy playing!
This game is sponsored by the Gatewater Hotel and the Los Angeles Police Department. ]
Re: CLUE
[Yes, Jesse is trying to sound the words in the clue out. No, he is not going to get very far with it. He lets out a sound of frustration and tosses the paper down, shouting at the ceiling.]
Come on, you bitch! You finally give us a clue and it's like in Swedish?? Seriously??? God.
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Re: CLUE
Walp
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Re: CLUE
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Late to the party
She's frowning as she inspects the mirrors for but a moment, immediately turning around upon the suspicion of being watched, all muscles tensed beneath skin and ready to react if she does find someone standing there.
Which, of course, she finds nothing of the sort.
For those watching her they probably might see an abnormally tall person in dark army green armor with an assault rifle attached to the back of said armor. Standing at around seven feet tall in the armor, Kelly's got the intimidating part of the soldier thing down, but for the fortunate they might meet the ridiculously tall teenager beneath it instead.]
Of all the times to be stranded... [She mutters to herself, slowly moving towards the stage.]
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Shit.
[Honestly there are a thousand curses running through his head. He's not exactly pretending to keep his cool. Why should he? To end up in a situation like this again... 'Make friends' it says...] Tch. Like that ever does anyone any good in these games. [Yeah, to him, it's still a game. He can't wrap his mind around the idea that his being here isn't related in some way to his history.]
Door's not locked. [No puzzles to solve either. Well there's something to be thankful for.] The fuck is this place...? [Don't mind him. He's always this pleasant. Surely he'd be a great friend to make.]
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[ At least Asuna's being remotely helpful, see? ]
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so late to the party
[She speaks it as an oath, not a prayer, not as though she expects to find an answer. She's young, pretty, wearing something like a strapless bathing suit covered in stars and stripes, silver bracelets that are almost long enough to be vambraces, and a tiara.
No, she was not part of the founder's day celebration.]
This is...!
I had thought I had begun to understand Man's World, but this-!
[She is not alone, and recognizes none of her company. This might not be so unusual - she does not know many except her Amazonian sisters, yet, but some of those she is surrounded by do seem unusual, based on what she has seen thus far.
Make Friends, the mirror says, which is an odd instruction.]
Were you also attacked, or did you come here under your own power?
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Gumshoe waves meekly at the pretty lady.]
Um... I guess you could say that I was attacked. That's sure what it felt like! I know that I didn't come here of my own power...
[Then he nervously tries to channel some confidence.]
Not that I don't have power! I'm pretty powerful, pal!
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Maybe not to the less elevated minds, judging by varying states of confusion, anger, and distress in the people surrounding her, but that was okay. That just set the stage even more perfectly for Gina Linetti to be the breakout fan favorite of Big Brother 2.0: post-NSA ruining everything edition. That was what people had been fussing about, right? First your cell records, then your physical kidnapping.
And to think she'd probably signed internet petitions. Of course, that was before the prospect of international fame, superstardom, and an entourage of yespeople had been presented to her. It was nice that they hadn't held that against her. But then again, who would? She was exquisite.
Thus, Gina was checking out both the complex and her fellow contestants in a manner most chill, if not particularly subtle. You needed to know your competition and the environment if you wanted to completely crush everyone and dominate everything. Now was the time for staring, not discretion, button-mashing her way to certain victory in Snake all the while. ]